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  1. To my fellow Assassins, If you are reading this, well...you're probably stuck in this little room with an excessive amount of walkers against all four walls. You see that window up above you? Use a wall run, grab the sill, do a climb up, jump across to the fire escape. Sounds dangerous? Think I'd rather let parkour kill me on a supply run than walkers. If I made it, you'll see a crude drawing of an Assassins Creed jacket on the wall. Maybe'll you see it on the way down. Maybe you'll be the one to scratch out my masterpiece. But whatever you do, don't be scared. You're pretty screwed either way you go in this world. Just keep moving forward. Oh. And hope you learned something from all those parkour videos I'm assuming you watched before the world went to shit. Ciao. ------- Welcome to my...not sure what number challenge this is actually but it's a challenge nonetheless and I'm back with the Assassins squad! Due to my current obsession (and serious withdrawal) with the Walking Dead, that's the theme for this here 6-week challenge of mine! Hope you enjoyed my survivors' note, now onto my quests and the like! Main Quest: Prepared for the Apocalypse We don't know when the zombie apocalypse is actually going to descend upon us. So I'd like to take this challenge (and perfect timing of the Walking Dead spinoff starting) to try and make sure I'm well prepared. Quest 1: Queen of Supply Runs Thanks to the sudden uprising of ravenous dead people, supplies are pretty scarce. You had a lot of people trying to stock up or do supply runs just like me. However, supply runs don't always go very neatly nor leave the runner with much life in them. (Haha, get it, I made a funny. Life undead, you get the joke, right? ...moving on.) The thing about being good about supply runs is getting from point A to B quickly, foraging what you can carry and then getting back from point B to A. The e best way to do this? Some good ol' fashioned parkour. It also comes in handy for making quick exits. A = Training sessions 2-3x a week B = Training session 1x a week C = Training session every other week. Quest 2: Don't Stop Running Do we call them walkers? Yes. Does that mean they walk slow? No. A crowd walking will slow down a runner no problem. The solution to this problem? Be faster than the crowd so as to not get caught up. Or the group of Hunters that want to use you as a decoy. Oh, and of course, be able to run for a while - you're gonna need to put as much distance as possible between you lot. A = Complete 6 weeks of Zombies Run! 5k Training App B = Complete 5 weeks of ZR!5k C = Complete 3 weeks of ZR!5k Quest 3: Advanced Melee Fighter Guns make quite a bit noise, no matter how effective they are. Noise attracts walkers. Translation: use weapons that don't make a lot of noise, like crowbars and bats. Or a katana. Katanas are nice too. And to be able to swing them repeatedly for extended periods of time, I'd better be comfortable throwing my weight around! THE FORCE WILL BE WITH MY BAT. A = Complete NF bodyweight circuit 3x a week. B = Complete NF bodyweight circuit 2x a week. C = Complete NF bodyweight circuit 1x a week. Side Quest: Scenic Route Won't Kill You. Just because the world's overrun with ravenous decomposing bodies doesn't mean it's not a beautiful sight to be found. There are pretty scenic routes one can take here and there. A = Take one picture of beautiful scenery 3x a week B = Pictures 2x a week C = Picture 1x a week Motivation: The zombie apocalypse is going to come as a surprise...I will be ready!!
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