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  1. Hi! I'm Raptron, gymnast, lifter and now pokétrainer extraordinnaire. My regimen of gymnastics, strength training, and now even cardio a few times a week has prepared me to take on the best and the brightest trainers in the region. Each week, I will have to fight the pokemon of a randomly generated trainer in order to progress through the tower and demonstrate my prowess in this elite competitive event. This challenge may or may not have been inspired heavily by the Assassin mini-challenges over the past months. LET'S FIGHT!!! Goal 1: Fill the Pokédex *Collect poképoses using the following chart *The pose cannot be collected until they are photographed/proven to exist Unfortunately, the League does not allow trainer fistfights as a substitute for pokemon battling. I will need to fill up my team and my stables with strong animal companions. I generated random numbers based on the Gold/Silver pokedex and have filled it up on the chart above. I will likely wind up adding some poses throughout the challenge if I find any particularly interesting ones. Given the layout of the challenge, I technically only need to have six in order to fight the trainer battles I'll be generating at the start of each week, but the more varied Pokemon I have at my disposal, the better, as there are some interesting power ups available below based on type! Goal 2: Train for all the elements *Floor exercise: dance elements + choreography and for full floor routine pick 2 types -- Powers up NORMAL, GHOST, GROUND, FAIRY, OR PSYCHIC *Uneven bars: any skills -- Powers up WATER, ICE, DARK, OR DRAGON *Balance beam: 3 of all skills -- Powers up BUG, POISON, GRASS, FIGHTING, OR ROCK *Vault: handsprings or half-ons -- Powers up FIRE, ELECTRIC, STEEL, OR FLYING Completing certain skills on each event shall allow me to choose a type that will be POWERED UP and do double damage for the next set of attacks from a Pokemon of that type. Pokemon that are strong against the trainer's type will benefit from 1.5 damage on top of the double damage they would already deal from being super effective for an impressive damage stack. These trainers won't have a chance! Goal 3: Attack with functional movements! *Pokemon Slot 1 -- Hip-realignment: Each PT exercise focused on hip realignment is an attack *Pokemon Slot 2 -- Hip flexor focus: Each PT exercise focused on reactivating/relaxing hip activation is an attack *Pokemon Slot 3 -- Back extensors: Any exercise without back extensor activation is an attack *Pokemon Slot 4 -- Glute targeting: Any glute-activation focused exercise is an attack *Pokemon Slot 5 -- End of motion splits: Exercises focused on active, end-of-range splits is an attack *Pokemon Slot 6 -- Each 10+ minutes of cardio is an attack Once I'm equipped with my Pokemon, each Pokemon slot can attack the trainer's Pokemon through specific moves! If that Pokemon is powered up, its attacks will do double damage. The first two slots are simple to make sure I have a good baseline of damage against any trainer that gets in my way because I need to work on my PT exercises daily, but if I want to finish them off quickly or generate a particularly hard battle, the other Pokemone will be able to chip in and really DISH. Goal 4: Recover with delicious Pokéfood *Each day of hitting protein will recover half an injured Pokemon's missing HP *Each day of hitting within the desired calorie range will recover half an injured Pokemon's missing HP Back-and-forth damage is an inevitable outcome of turn-based combat and I need to make sure my Pokemon don't faint on me. To do that, I'll have to nourish them appropriately! I haven't decided exactly how these fights are going to play out in terms of damage to my Pokemon + damage to the trainers', but there is always back-and-forth unless you manage to 1-shot them. I'll use some artistic license to add flare to these battles including who gets to start first, how many rounds of back and forth there are and how damage is issued. We'll see. Strap in because I'm going to take down anyone in my path and be the very best (haaaah)!
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