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Hello! So this is totally insignificant I'm sure...but for some reason I'm harping on it. I've noticed some people have character stats in their signatures and I think that is SUPER cool. How did you all determine it? Was it from a NF article I missed or did you all just decide to start at a number and randomly give yourselves' stats when you feel like you deserve it? I gotta know.
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The little hobbit pulled out her World Map. It was very blurry. She knew that when she explored a new area, it would stop being blurry, and the blurriness annoyed her more than the possibility of all the ticks and other biting things that live in the blurry bits. She then wiped her glasses, and saw familiar streets crystal clear around big green blurry blobs. Hmm, said the little hobbit, I have lived here for nearly six years, and I have still never seen what lives up there on that really high green blurry blob... The little hobbit dug out her moth-eaten adventuring rucksack and promptly filled it with some interesting, plastic-melting insect repellent, and her trusty water bottle. She picked up her battered old walking staff, and stood on her doorstep. She stretched her hobbit feet and wiggled her fluffy toes. She sucked the fresh, cool air in through her nose and smiled. She couldn't remember the words to "the road goes ever on and on", so she hummed the Jurassic Park theme as she marched towards the nearest green blurry blob. I passed last challenge comfortably, and am very happy with that. I worked out a decent system with which to record calories, macros, water intake, exercise, and so on. This challenge, I want to build on the strength training I made reasonable progress with last time. I want to keep tabs on my food intake, but most of all, I want to get outdoors, ever! It's summer! It's currently raining! It's often raining! But it's summer! So, my overall quest is, as always, to eventually become a cracking field ecologist, and to do that, I need to lose weight, get strong and be able to do some proper hiking. Here are my three main challenge quests: 1) You will be given a quest every weekend by various people in various places around the city. Complete each quest to receive a reward, and fit all the rewards together to get something that will help you in your journey. You'll see each week what these quests are, but they involve walking or hiking in some capacity. And a little roleplaying. The final reward will be revealed after the last quest is completed. Grading: Go up a grade for every quest I complete. So all 6 = A+, 0 = F. Contingency Plan: If it's bucketing down or I can't afford to travel about, well, I have waterproofs and a bus pass. Do the same amount of walking in places my boots can handle. 2) Stay within your dietary limits - use your magnificent colour coded spreadsheet to track what you put into your hobbit body and stick to eating around 1800kcal/day. This is considerably higher than the 1500kcal I've been aiming for in the past, but that's what the iifym calculator said I should aim for in order to lose weight. As long as the food I put in is proper food and not instant noodles, I'm comfortable with it being that high. Grading: It's on my colour coded spreadsheet. If I average out at 1800kcal/day, I get an A, and if I go too high above or too low below that, my grade slips. So I have to be really careful not to end up eating 2500kcal one day or it'll screw everything up without lots of hard work afterwards. Contingency Plan: We're dealing with averages here, so if I slip up I have to suck it up and skip or burn the extra calories another day. 3) Keep progressing with strength training - see if you can move past the 10kg dumbbells and into the scary weights area with all the bros by the end of this challenge! Grading: Kind of pass/fail, but if I stay at 8kg: E; get to 9kg: D; 10kg: C (Pass); 11kg: B, 12kg: A; >12: A+. If I can't lift more than 7kg at the end of this challenge, I fail because I can lift 8kg right now. Contingency Plan: If the gym is closed, my arms explode, or I can't afford membership anymore, do whatever bodyweight stuff I can (progressing beyond BBWW) at least 3 times a week. If the dumbbells in Broland increase in increments of more than 1kg, final grade will be based on, for example, how many perfect-form reps I can do with the 15kgs. And here is my life quest: 4) Finish the Ocean Solutions course you started last week; it ends, conveniently, on the 21st of July. Grading: A: Kept up each week; B: Kept up for 5 weeks; C: Kept up for 4 weeks; etc. Contingency Plan: If the course is cancelled for some reason, I've got a big fat oceanography textbook I can do all the exercises in. Overall, I'm considering this challenge passed if I get an average of C or more across all quests! *cracks knuckles*
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Helloooo fellow Rebellians! So, for an introduction, I felt I should take the RPG IRL article as inspiration and create and actual character sheet. I haven't set my physical and mental goals yet, but I will be soon and I felt that creating this character sheet is really going to help me achieve this. Feel ABSOLUTELY FREE to take this idea and run with it if you think it might work. I know its effectiveness is highly subjective, so no worries if you don't want to. That said, thank you for taking the time to check it out! I hope to be a good part of this community, offering help where I can, and getting the support that we all need from each other. To me, the base stats can mean whatever you want, such as perception. It might mean something completely different to me than to you. Also, my way of measuring the base points has no real math basis, They are just what I feel I have to work with on my personal scale. Make sense? This was an interesting experiment for me. I think when someone tells me to really sit create goals, this is what I should have thought to do first. I feel that it really helped me take a second and figure out what I am working with, which will help me identify where I can begin to change, mark progress, and get things going. I think one of the key things I discovered writing this out were the character perks. I often don't think about the good things that I have, and now I have them written out. I have many more things that i can use for tools now that I think about it (parents, friends, etc.) but I felt that those were more external resources than immediately available perks. I don't know, but without further adieu, here is my personal Character Sheet. Race: Human Permanent Physical Attributes: Sort of Tall, scar on face, a few tattoos, curly hair, blue eyes, a few lipomas here and there. Current Adjustable Physical Attributes: Slight beer gut, average muscle definition, not strong, but not weak. Base Stats: (out of 20) Strength: 10 Intellect: 13 Agility: 8 Stamina: 10 Charisma: 9 Perception: 5 Luck: 8 Confidence: 6 Speed: 9 Special Trait: Emotional Stability Emotional Stability affects the character’s ability to handle life situations. It can be influenced by almost everything. Emotional Stability follows a 7 point chart. Whenever you are rolling to add or subtract to emotional stability, start at 4. Emotional Stability will only reach 0 if a traumatic experience happens. See the “Charts†Section for a breakdown of the Emotional Stability Chart Profession: Artist Artists are an interesting bunch. They use their ability to dream and relate their life experiences to create the aesthetics of the realm. They can work hand in hand with almost any industry. They are similar to musicians, using visual representations to create emotional reactions and convey thoughts or feelings.. Character Perks: Pets: Constant Companions. Pets provide the owner with the ability to deal with social problems in a small way, add 1 to Emotional Stability when interacting with character. Must be fed and cleaned up after on a regular basis. They will occasionally piss off the character. Roll a D6 every so often. Even numbers mean nothing. Odd numbers subtract 1 from emotional stability. However, if you roll the same number more than 6 times in a row, something dire has happened. Emotional Stability is at 0 for an undetermined amount of time. Job: Source of income. Job provides the character with an ability to support themselves in the economic world. Perk special attribute: Job can boost or lower certain attributes. Tinkerer: Based on intellect. The character enjoys finding out how mechanical things work. Add.5 for each 2 points of Base intellect to skills related to mechanical know-how. Nerd: This perk is a side effect of Interests. Usually based off of intellect, but there are many exceptions. Provides the character with a large number of ways to connect with random other characters in the world. Can be the basis for Friendship. Technological Hobbyist: The character likes technological advancements and tends to try and keep up with them in the world. Not a profession. Adds .5 for each 2 points of base intellect to skills having to do with electronic devices. Allows for easy access to the internet for research purposes. Sympathetic: The character has great passion for the well-being of other living beings, be that sentient or not. Moral alignment +1 Randomizers: Empathetic: Character feeds off of other character and animals emotions. Roll a D6 whenever the character is interacting or near another character. 1-3: Subtract from Emotional Stability the number the D6 reads. 4-6: Subtract 3 from the number the D6 reads, add the difference to Emotional Stability. ex: Character rolls a 2, subtract two from Emotional Stability. Character rolls a 6, add 3 to emotional stability.(6-3=3) Character Flaws: Character flaws can be changed for better or for worse depending the characters perception and willpower. Root Flaws take quite a bit longer to identify, heal, and overcome than minor flaws. Selfless to a Fault: Root Flaw Though the character has the ability carry great passion for all other living beings and their troubles, he hardly spends any time thinking about himself. He has covered his other character flaws with a blanket, only covering up his ability to identify and stop the growing flaws he carries. This character flaw leaves him unbalanced and in a constant state of emotional instability, resulting in good highs, but very low, lows. Subtract one more point from emotional stability if it ever is below the median of 4. If this results in a 0, the character has lost his ability to cope with the situation, and goes into a state of complete vulnerability. Porn Addict: Root Flaw The character has ingrained in his mind a “feel-good†neural pathway related to pornography. This addiction flows out into his everyday life causing mental strife and confusion. Certain situations can heighten the response. Women in revealing armor cause a slight effect. TV shows and films containing overtly sexual, sensual, and softcore scenes cause a higher effect. If the character is attempting to destroy this flaw, he will become irratible, sad, and full of despair randomly throughout the recovery process. This will consume a high amount of energy to keep willpower from falling too low. While the character is attempting to remove the Porn Addiction Flaw, all Emotional Stability rolls related to situations relating to Porn Addiction take an additional 25 points of energy from the energy bar. If this drops his energy level below 25 points, he will need to sleep. If it drops his energy level below 0, he will not sleep, and the thoughts will consume him for a short time. Roll D6 in this case. 1-5, he will make it through without a relapse, though he will start the next day with 25 points less on the energy bar. If a 6 is rolled, he has relapsed, and suffers a -2 to willpower for the next day. Smoker: Character habitually smokes cigarettes. -2 from base stamina and -15 from the health bar while this Character Flaw is in effect. This means that the maximum stamina that can be achieved is only 18/20 points until this flaw is removed from play. There is one benefit to smoking, It does allow the character to “take five†in almost any situation, giving him a second to level out Emotional Stability one point. note: There is an item out in the world that is rumored to reduce the stamina and health deductions by half, and helps the character quit smoking in the long run. Keep your eyes peeled for such items. They are not permanent, but for a short time they will help until the character quits for good. Procrastinator: This flaw puts the character in a perpetual state of “i can do it tomorrowâ€. Waiting until the last minute to finish certain things. This can be anything from Chores, to school work, and assignments from a Job. 100% of projects related to Job, Career, and Living will be finished, but not necessarily to the best result. Hobbies and side projects suffer the most from this flaw, resulting in almost 90% of hobby projects done outside of work, school, and chores, unfinished. Energy Potions: Different from coffee. These alchemical concoctions will boost the character’s energy 10 points whenever consumed, but at the expense of an equal amount of health points. The effects last about 4 hours, after which, subtract 15 from the energy bar. Use sparingly if at all. Items: Bicycle: Saves money on gas. Requires energy to use. As the user gets used to using the bicycle, the energy consumed will drop at a slow rate. energy consumption is variable depending on a whole host of situations ranging from distance ridden, hills, weather, starting energy, clothing, etc. Car: Consumes Gas, costs a variable amount for upkeep. Car provides transportation faster and greater distances than Bicycle. It also allows the user to carry more items. Add 4 slots to inventory if driving Car. Car also saves energy provided it is working properly. Computer: Used for a great many things. Can be a problem for the porn addiction flaw if the character has not taken steps to attempt to remove Porn Addiction. The computer is non-negotiable, and must be used. Avoiding its use altogether affects the characters ability to function in the current technological world he lives in. Cell Phone: Variable Upkeep. cell phone allows the character to communicate with other characters when not at home. Provides a vital lifeline in some situations, and a problematic distraction in others. Character must learn to balance use of this technological advancement. Clothes: They are clothes! All characters must have some form of clothes! Even nudists have some clothing here and there. they offer protection, and provide unique styles to the user, creating a sense of security, humility, and individuality. Some clothes protect the physical form better than others. Be sure to check the armor rating depending on what the character is doing. Watch: Allows the user to tell time and keep appointments. Journal: Extremely useful tool to help with removing Root Flaws. Use whenever necessary to help return Emotional Stability to a manageable level. Can be used even when ES is at 0.