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DarK_RaideR

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About DarK_RaideR

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    Multitasking, Multiclassing Mastermind of the Rangers
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  • Birthday 12/24/1986

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  1. Game 6 Pitch: Duh, it's an RPG set in the world of Dune. Under the hood: Published by Modiphius, Dune uses the company's own 2d20 system. This means that for every roll, you add your relevant attribute and skill ranks, then roll 2d20 aiming to score lower than that number (so higher attribute/skill means more chances of success). Any dice rolled under that number counts as a single success, with 1 being a critical that yields 2 successes and 20 being a fumble. The total number of successes is added and must reach or exceed the target set by the GM (so far it sounds a lot like the World of Darkness games like Vampire/Werewolf/Mage etc). But wait, I hear you say, how can we hope to generate more than... roughly a single success per roll? Well, that's where metacurrency comes in. In layman's terms, metacurrency is an incorporeal commodity,often tracked using tokens and traded between players and GM to affect story dynamics (think Inspiration in 5e D&d, the DM awards it to you for a certain reason and you can spend it to reroll a d20). Modiphius' system turns that to 11 with a bunch of different metacurrencies. First is Momentum, which is any excess successes on a roll; those can be pooled as Momentum and then traded in later to buy more d20s for another roll. Second is Threat, where you basically buy d20s but award the GM a token they can cash in later to throw bad stuff your way (or just take away d20 from a crucial roll you'll be making later on). Then there's Determination, where you can buy more d20s for a roll if it involves something central to your character's goals and beliefs and finally, extra d20 you can gain if other players are helping you. Thoughts: The 2d20 tends to get a lot of flak in the gaming community and it's easy to see why. Too many things to be tracked, a trading mentality between game participants and all that to questionable effect (do I really need a Threat token to justify the GM throwing a complication my way?). Metacurrency aside, I know the Dune universe is vast thanks to a slew of books that built on it, so there's a lot for people to sink their teeth in besides Arrakis and the Atreides-Harkonnen clash. Veterans of the setting can pull off a Star Wars type of experience across the galaxy, whether that involves spacecraft battles or byzantine court politics (Game of Thrones in spaaaaaace), but I'm not sure how many of those veterans do exist so it's probably crucial for the game's future that it's supported by sourcebooks and adventure modules or campaigns. Would I consider running it: Not as a long term project, but I'd probably try out the Quickstart intro adventure Get it at https://www.drivethrurpg.com/product/338244/Dune-Adventures-in-the-Imperium-Wormsign-Quickstart-Guide
  2. Never had one of those, so I might as well make it now. Back-tracking a bit, so far it seems we got @Heidi, @Jarric, @Mr_Willes, @WhiteGhost and @juliebarkley. Anyone else wanna jump on board, say it and... I can make an extensive post on that if you want me to, but experience is indeed the best teacher. If nothing else, because it requires a slight change in mindset and approach, if we ever end up playing any OSR-esque games, I'll make sure to provide a little primer beforehand More yoga has just been practiced. Planning to re-watch Dune tonight alongside a friend who hasn't and had no one to go with, then tomorrow we're visiting friends to re-watch all three Matrix movies as a reminder in light of the fourth releasing soon. I know John Wick also drops on the same date, but those are more recent flicks (also the John Wick sequels were waaaay better than the Matrix ones, so we all remember them).
  3. Good to know the bath helped. Was asking because if the pain was the same both folding forward and backward, it would probably suggest something more universal, like piled up exhaustion, whereas if it only happened when bending back, it could be a more medical-related issue. I don't know, I'm no doctor, just wanted to see you address it properly and by the looks of it you did.
  4. Game 5 Pitch: Imagine the Princess Bride, but you got Bud Spencer instead of Andre the Giant, Terrence Hill as Inigo Montoya and Roberto Benigni as Wesley. Under the hood: Brancalonia uses the 5e D&d ruleset, but with a few tweaks to suit its Spaghetti Medieval Fantasy setting, namely more appropriate non-human races (if the DM allows them) and career paths for all the classes. Equipment is rare and rickety, characters are (often incompetent) knaves instead of shiny heroes and the inns are always stinking dives. Speaking of the latter, they play a central part in the game and the book includes a ton of tavern games and rules for cinematic free-for-all brawls. Thoughts: The game takes the silly concept of basically "what if D&d was made by an Italian?" but gets a ton of mileage out of it due to the sheer love and work its creators have seemingly poured into it. Using 5e D&d rules certainly makes it more accessible to a wider audience and I think it works, as opposed to feeling like something they tried to shoehorn into that particular ruleset. I'm only having second thoughts in regards to the tone, which is more human-centric, low fantasy un/anti-heroic, as I do believe 5e D&d does function in a way more over the top Saturday morning cartoon kind of fashion. That's not to say the game suffers from the usual "OSR vs modern 5e" mindset clash, but I can't help but wonder how is the tone maintained once players have earned their first couple of levels. Would I consider running it: Most definitely! I'd even think a "Drinks & Dungeons" approach is warranted Get it at https://www.drivethrurpg.com/product/340439/Brancalonia--Quickstart-ENG
  5. That sounds a lot like the "quid pro quo" system I used to do, forcing myself to do one unpleasant but necessary thing (i.e. dishes) before the opposite (i.e. videogames). I might need to reinstate that. Just did my first NF Yoga session after quite some time. Water 1 easing my way back into it, but consistency is more important than a punishing workout, plus I still felt it getting my heart rate up anyway.
  6. Seriously hyped to play this one, plus the full book is available for free on DriveThruRPG (the premium edition has some negligible stuff, like advanced monster roles if you wanna play a beholder, mind flayer or dragon). Thing is, it's pretty heavy in terms of rules and mechanics, plus it evolves through several sessions (one to claim/clear the dungeon, one to establish it, one to raid out for resources etc) so it's not exactly fit for a one shot game. I'd love to get a group together and play it long term, but I'm not sure we can get the commitment and scheduling down unless everyone's like super hyped to play it. A great game indeed, very much close to the original D&d editions (since I talked about OSR way to playing/thinking in the 5 Torches Deep post). For those not in the know, the "meatgrinder" is part of the game's character creation process: each player starts with 3-5 useless level 0 peasant characters, attributes rolled as 3d6 in a row, carrying a basic tool of their profession and a random mundane item (as was the pet rock mentioned). Surviving their first level 0 adventure takes wits, creativity and luck (i.e. when one of @Jarric's dwarf characters got a door off its hinges and used it as an improvised shield) so players are encouraged to send their lamest characters up first and save those with the better rolls so they can graduate to level 1. Survival of the fittest, natural selection and all that. That said... I did indeed run some NF peeps through a 0 level game, during a one shot session that we'd agreed would involve significant amounts of alcohol, hence slapstick gonzo dungeoncrawling ensued. I've recently found someone on the play-by-post forums I frequent who was willing to run a game of Dungeon Crawl Classics and the forums are public for anyone curious enough to take a deeper look. We just completed the 0 level adventure and agreed to keep the game going. I've been told that levelled characters are a completely different experience from a 0 level funnel (and the game rules sure seem to support that claim) so I'm excited to check it out. P.S. Curious to see in the end what genre most people are into: alternatives to medieval fantasy, off the wall wacky game concepts, sci fi, horror or something else
  7. Ahem... First of all, have this playing in the background as you read. Yes, it is suggested background music mentioned by name in the book. DO IT! Game 4 Pitch: You play the characters in a Telenovela a.k.a. a (usually Mexican) soap opera. Under the hood: Pasion de las Pasiones uses the PbtA (Powered by the Apocalypse) game engine, which means that each player picks a character archetype that comes with their own playbook. The action of a scene is co-narrated and every time something important or with a questionable outcome occurs, dice are rolled for a "Move". Again, it's the 2d6+modifiers formula that yields either failure, a mixed success with a complication or a cost, or a clear success. Thoughts: From my experience, all the PbtA games are rather easy to pick up, rules light and fun to play while fooling around with friends, ideally featuring snacks and drinks ( @Mr_Willes and @jonfirestar might remember a similar case, where we did a one-shot with a PbtA game that had them portray action movie heroes). So that said, I'm pretty sure the game experience involves a ton of laughs [in Spanish] due to its simplicity and its over the top premise. [throws tantrum in Spanish] Would I consider running it: I remember @Xena watching some Telenovelas to practice her Spanish and for some reason I think this game would be right up @DJtrippyT's alley. Pretty sure though there's more who'd want a bite tho. #icon Get it at https://www.drivethrurpg.com/product/303784/Pasion-de-las-Pasiones-Quickstart
  8. My early thought is the most inclusive time slot would be "morning in the US, evening in Europe, night in China". Which means it probably should be on a weekend. With @Jarric's Ranger D&d taking place on Sundays 12-3 UK time, the question is whether I can run a back to back game after that or if it should be on Saturdays. I'm also debating whether I should ban myself from using the computer in the mornings. It's easy to slide and have hours pass without noticing, practically wasting the morning, but I'm not that good with restrictions either (plus kinda low on willpower atm). Haven't done any yoga in a while, should get back on that habit. A random pain on my right hip joint sure is a sharp reminder at times.
  9. Game 3 Pitch: Less of a full-on original game and more of a hack on 5e D&d, Five Torches Deep is the missing link between the modern D&d approach and the "old school" OSR way of thinking. Under the hood: 5 Torches Deep retains the core 5e D&d engine but simplifies it a lot to achieve the "oldschool" feel; No more crazy class paths and abilities or flashy spells, just gritty dungeon/wilderness exploration and a somewhat increased lethality due to the lack of the more cartoonish D&d powers. There's also an increased emphasis on exploration gear and logistics (hence the name) with a system that's a little weird to grasp but nicely manages to keep that part of the game running without spending too much time on detailed equipment lists. Thoughts: I think 5 Torches Deep is a great way to introduce 5e D&d players to the "oldschool" way of thinking/playing without all the "your race is your class" anachronistic grognardisms and gatekeeping. The game takes a streamlined and simplified system with which most people will already be familiar and strips down the over the top cartoonishness to achieve its goal. Whether that's up your alley or not, I think it does a good job of rewiring people's brains when it comes to certain expectations and paradigms; instead of the GM preparing some narrative the players will navigate, the latter are simply presented with a challenging (and often randomly generated) location to tackle and then the story emerges from the experience of that interaction. Likewise, instead of relying on character skills and using the game's mechanics to face obstacles ("I roll to detect traps and if I find any, I'll roll again to disarm them") the players are expected to be the skilled ones and let their characters execute their choices to the best of their ability ("I tap the broken tiles with my spear. Does anything happen? Any tripwires or suspicious holes in the wall I can see around?"). Would I consider running it: Of course, I set up a game and made characters not too long ago but it never came to fruition, so I'm throwing it back here in hopes it'll be one of the games we'll end up trying. By the way, for anyone interested to join, I'd be happy to have your feedback after each presentation and see which games are the more popular ones likely to be played. Get it at https://www.drivethrurpg.com/product/264584/Five-Torches-Deep
  10. Today was one of those #BigNope days. I mustered whatever willpower I could to at least get out of the house and get some groceries, as well as get other minor tasks done so it wouldn't feel like an absolute waste. On to the next one.
  11. Glad to see you back and happy for all the good things keeping you busy. Thanks for checking in to tell us you're ok, wishing you all the best!
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